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Old Nov 03, 2006, 03:23 AM // 03:23   #1
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Default need help developing a good gvg build.

heres what i have so far: (now after cry's support)

Edenial mesmer- taked down a monks energy. use with kd shock hammer to kill monks.

Cripshot ranger- used to take care of enemy wars and possibly some sins. use poison for pressure.

shock hammer
good for killing stuff. can kd someone, and kill them off real quickly

shock axe/ crowd control
while the kd hammer and others are going at the monks, this will kind of annoy and cause pressure for the other enemies.

Flag runner e/mo. uses windborn speed to run flag. throw in some water snares, heal party, and prge condition for a gg.

BACKLINE

earth warder/condition removal
this is a e/mo with ward vs melee, foes, and stability. also will use heal party, extinguish, and rc. sets up around the monk backline and does prot and condition removal

boon prot monk
heals. stays in wards. gg

woh or blight monk- same as b prot

now?

Last edited by Mesmer in Need; Nov 03, 2006 at 04:02 AM // 04:02..
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Old Nov 03, 2006, 03:33 AM // 03:33   #2
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your ranger doesn't need epidemic, just use apply poison and spread it to everyone.

and for your mesmer, most monks in GvG's use spells to heal that have less than 1 second casting time. either your mesmer has godly reflexes for interrupts, or it's a waste. just take it out, i say.

and for your runner, why did you make it a war? most guilds use an ele that can support the party and throw in a blind or a water hex to snare when they get in range. much better than a war
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Old Nov 03, 2006, 06:35 AM // 06:35   #3
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i put it in gwshack
http://gwshack.us/ff327
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Old Nov 03, 2006, 07:25 AM // 07:25   #4
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ATTRIBUTES!

Points I see:
I miss Blackout. Not really compulsory, but I miss it.
Why did you rip Distracting Shot off for Frozen Soil on the cripshot?
No DW on the hammer?
Mist form = lose. No emanagement = even more lose.
You don't need Dismember when you have Eviscerate.
How is your backline Ele going to manage all that without emanagement? Usual eles use Prodigy.
The monks are fine.

Swap back in Distracting Shot and consider putting R/Me to R/A, put Crushing instead of Bash, kick the Mist Form ele out and stick in a Prodigy water ele, swap Bull's Strike for Dismember, and swap Prodigy for RC on your ele.
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Old Nov 03, 2006, 10:27 AM // 10:27   #5
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Listen to LightningHell; he speaks truth.
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Old Nov 03, 2006, 10:49 AM // 10:49   #6
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Agree with all the other posters said.

Furthermore, for your hammer warrior, take a skill that causes weakness. You're using fierce blow, and fierce blow only rocks when it is used on an enemy with weakness on him.. So go with Devastating hammer as your elite instead of backbeaker.

What is the main purpose of the hameemr warrior? KD or adrenal spike?

Im using the following adrenal spike on my hammer warrior: Charge your adrenaline. When charged, use ''You're all alone'' (nightfall elite) on target. Then follow up with the following spike: Fierce blow, heavy blow, mokebe smash.. in that order. Mokebe smash speeds up your new adrenaline build up, after losing it all because of heavy blow.
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Old Nov 04, 2006, 12:35 AM // 00:35   #7
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ok i am currently updating it. i am considering each of your suggestions
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Old Nov 04, 2006, 01:09 AM // 01:09   #8
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here we go
http://gwshack.us/074d4
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Old Nov 04, 2006, 11:52 PM // 23:52   #9
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You don't have a Weakness causing attack on #1, and Hammer Bash doesn't synergize with Fierce or Backbreaker. I suggest dropping Bash, changing BB to Devastating, and putting a Healsig on there.

Penetrating and Disrupting should be dumped from #2; fit that with Bull's Strike and Healsig.

Mesmer is fine except for perhaps energy management. Also, the attributes should include Fast Casting. Fast Casting is extremely useful, especially when you have Diversion.

Cripshot is fine, except the attributes are screwn up (and people usually run Dodge or Blackout instead of Storm Chaser).

Drop Purge Conditions - possibly put in Aegis - and consider dropping Rust on the ele. Definitely use Ether Prodigy. I suggest dropping Frozen Burst as well, fitting in Shard Storm and Deep Freeze - unneeded, however, if you drop both Purge and Rust. I suggest attributes to be Water 12 +1 +1, Energy Storage 8 +1, and Healing Prayers 10.

The backline ele will have energy problems. Also, if you have RC, you don't need so much removal spread everywhere - RC recharges extremely quick. However, I prefer an Ether Prodigy air ele with wards in that slot. And without Glyph of Sacrifice, your Res Chant will cast extremely slow. Recommend remaking this character.

BL monk is fine, although I wonder why you chose Mo/Me instead of /A.

Boon Prot should not bring Aegis. Consider swapping MoR with Energy Drain.
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Old Nov 05, 2006, 03:45 AM // 03:45   #10
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Warrior 1 - Drop shock... If shock is needed on a hammer bar your doing something wrong. Choices... Healing Signet, or Protectors Strike. (Prot Strike is great for spikeing, and for pressure)
Also, since the metagame is fire eles and stuff, maybe consider dropping frenzy for flail, since when you need your attackspeed boost you'll be knocking them down anyway. Not needed though. H-Bash and B-Breaker.... I Guess, however fierce without any weakness I don't think its worth it.

Warrior 2 - D-Chop, I'd heavily advise D-Blow over D-Chop as it has a 1/2 second hit so you'd be able to interupt things with shorter cast times. However, that is also not needed and is preference. And Penetrating blow I would strongly advise ab ullstrike or something of that nature for added pressure + slows.

Summary of frontline - No compatibility at the moment....

Mesmer is fine I guess. Might be hard on energy. Also I'd say that the hard res on the mesmer would be better than on your E/Mo. Because you have the attribs all dom and al inspir.. but you'd have like 2 into fast... so then it'll be quicker than on your emo.

Crip Shot - I have no problem with this bar, the person that said dodge on him instead of stormchaser I disagree with.... However attribute wise, you'll want like 13ish expertise atleast.

1st Emo - You get way more of an energy bonus from Ether Prod so I'd have to RECOMMEND it, but once again, not needed. Purge conditions instead needed, I'd say run something else for it say extinquish or heal breeze. Or, since he is your runner (I assume) drop your res sig and bring both, or an aegis on both emos and chain aegis's

Summary Of Midline - Overall not bad, minor changes.

2nd Emo - I'd advise SOME form of energy management, definitely an etherprodegy or something... there is no way in hell you will be able to keep all those wards up, and RC spamming your warriors, as they WILL need it.

Because it'll take forever to point out all the problems I have with the bar, I'll give you one and explain my reasoning for having them.

Ether Prod (elite) Draw Conditions, Melee, Foes, extinquish, aegis, (ward of elements)* Res

First of all I'm gonna talk about ward of elements... normally, a useless skill. However! With the metagame being fire eles, I think it is a good idea!
Ether prod. = Energy mangagement, Draw conditions, same as draw in almost every way, with the exception of you get the conditions and no heal. But that isn't why you WANT the skill to begin with. You want to to keep your warriors clean. then you got your wards etc etc... extinquish to keep down disease etc, aegis to keep an aegis chain, though not needed at all.

1st Monk - No issues with

2nd Monk - straight off the bat, aegis and res sig are bad ideas imo, way better skills in those spots, plus long cast times so while you are using them somebody is gonna die! - However with the Recall nerf etc... I doubt using a boon is viable anymore. However, there are many new options to consider, Blight, Zealous Benediction, Glimmer, Healers Cov.

Summary Of Backline - Overall not terrible. Emo needs reworking completely however =(

Discuss!

Last edited by Ss Executioner; Nov 05, 2006 at 03:50 AM // 03:50..
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Old Nov 05, 2006, 04:40 AM // 04:40   #11
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Start by stating how you are intending to play with the build.

Always start from a plan to win and move to the specifics of implimenting it.
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Old Nov 05, 2006, 07:11 AM // 07:11   #12
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^i dont know how u mean "intending to play with this build". i plan to win. as you can tell, im kinda new to gvg. heres how i think my game plan shall go.
runner takes off with the flag. backline sets up, while the edenial and hammer goes after monk. cripshot will take down wariors, while axe goes after other casters (mesmers, eles, rits)

but also, ive got my build sorted out (i think). sorry, im also new to gw shack, and its a little confusing.
http://gwshack.us/5e5fc
first off, i dont have nf, so i dont have or know any skills from there. i have experimented or played with most of the builds there. the hammer war, boon prot, edenial, warder, and crpishot are ones that i have all played with. i like b breaker on the hammer because of the long disable time of 4 seconds. i put in weakness to power fierce and took out shock.

shock axe- added another dmg option.

mesmer- res chant now

cripshot- storm to dodge, expertise 13

changed up runner a bit.

used executioners warder build. i think ward of stability would work with aegis well vs meteors and such, plus dodging power of aegis.

changed b-light to /a, but i dont know the skills.

bprot- changed elite possibility, aegis to bond.

hows it now?

Last edited by Mesmer in Need; Nov 05, 2006 at 07:23 AM // 07:23..
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Old Nov 05, 2006, 08:33 AM // 08:33   #13
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Drop the Res Sigs on the Monks. They rarely have the 3 seconds needed to use it.

Furthermore, Glyph of Sacrifice and Res Chant is much more effective than a FCed Res Chant. See if you can fit that in on the Ele bar.
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Old Nov 05, 2006, 09:01 AM // 09:01   #14
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in my opinion change on both of the monks the res sig for something else on the boon prot res should become signet of devotion. That will help the boon prots nrg if you spam that. My advice would be drop prot spirit on the boon prot and take either mend condition or dismiss condition. And on the Blessed light do the same thing but then instead of res sig.

Then you can drop draw conditions on the ele (extinguish is really usefull on a ele) and take a hex removal. Cuz lately ive seen some hex teams coming into GvG like migraine mesmers against the numbers of searing flames or just monk anoyance.

For the rest the build seems to be in better state then in the first post but that arent really my places so i won't comment on that.
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Old Nov 05, 2006, 09:14 AM // 09:14   #15
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ok, i will wait for some more suggestions to change it- make several big changes instead of many little ones.
currently i am testing some of the buildsby myself. the hammer war is currently a very high dps. it has become sort of an adrenal spike in this order: auto attacks, b breaker, crushing blow, staggering, fierce. i had fun killing the npc's and dummys on the island of the forgotten.
i will test the warder soon, and the runner. the other builds are common and work, and i wont worry about thoes for now.
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Old Nov 05, 2006, 09:27 AM // 09:27   #16
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Never ever ever use staggering blow o.O

Pick one of these imo:

Devastating Hammer -> Crushing Blow -> Fierce Blow

Backbreaker -> Crushing Blow -> Mighty Blow

You seem to have a weakness bar on a backbreaker war atm ^^
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Old Nov 05, 2006, 08:41 PM // 20:41   #17
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^i have tried the staggering blow build on my war, and it the combo does high damage, but now it seems more like an adrenal spike, which im not going for. ill try the second combo for now, because i like the long kd for b breaker. i also like the idea of the somewhat huge amount of damage i could do with mightly blow at 16 hammer. plus, i gives me another place to put a skill. any sugestions? i would think either bulls strike for a kd or prots strike for extra damage.
with these things considered, heres the new build
http://gwshack.us/510c7
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Old Nov 05, 2006, 09:19 PM // 21:19   #18
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Assassin Skills should be Return and Dark Escape I think.
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Old Nov 05, 2006, 09:44 PM // 21:44   #19
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Condition and hex removal is uber light. With a flag stand eprod ele, you can fit a draw conditions and purge sig/convert hexes. It will probably mean dropping smite hex and extinguish. The extinguish (or Aegis) can then be put on the runner in exchange for a water snare. Really your runner only needs 2 water snares. This will free up room for a lot more utility. You can even put a 6 in air and bring BFlash and Storm Djinn's Haste. It is all preference, but if I was running this build, I would put an Aegis on the runner.

You need a hard rez. Either put it on the mesmer or manipulate Glyph of Sacrifice Rez on the ele.

Take reverse hex of the monk. If you want more hex removal go /me for energy management or put in a purge signet. Give the BLight spirit bond and remove it from the boon prot for mend ailment. Increases splitability (and a single monk doesn't need both ps and sb).
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Old Nov 05, 2006, 11:10 PM // 23:10   #20
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Never ether sig..never. Take it out for anything else..condition removal of some sort for example.

Sup runes anywhere except warriors are largely a bad idea.

When using Gwshack, click 'add build' and fill out that template..that will help to show stats, etc. (/build should be after skills.)

Otherwise just listen to the more xped people in this thread.
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